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-rw-r--r--src/EffectID.h49
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diff --git a/src/EffectID.h b/src/EffectID.h
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+#pragma once
+
+enum class EffectID : Int32
+{
+ SFX_RANDOM_CLICK_1 = 1000,
+ SFX_RANDOM_CLICK_2 = 1001,
+ SFX_RANDOM_BOW = 1002,
+ SFX_RANDOM_DOOR_OPEN_CLOSE = 1003,
+ SFX_RANDOM_FIZZ = 1004,
+ SFX_PLAY_MUSIC_DISC = 1005,
+ // NOT ASSIGNED = 1006
+ SFX_MOB_GHAST_CHARGE = 1007,
+ SFX_MOB_GHAST_FIREBALL = 1008,
+ SFX_MOB_GHAST_FIREBALL_LOW = 1009,
+ SFX_MOB_ZOMBIE_WOOD = 1010,
+ SFX_MOB_ZOMBIE_METAL = 1011,
+ SFX_MOB_ZOMBIE_WOOD_BREAK = 1012,
+ SFX_MOB_WITHER_SPAWN = 1013,
+ SFX_MOB_WITHER_SHOOT = 1014,
+ SFX_MOB_BAT_TAKEOFF = 1015,
+ SFX_MOB_ZOMBIE_INFECT = 1016,
+ SFX_MOB_ZOMBIE_UNFECT = 1017,
+ SFX_MOB_ENDERDRAGON_END = 1018,
+ // NOT ASSIGNED = 1019
+ SFX_RANDOM_ANVIL_BREAK = 1020,
+ SFX_RANDOM_ANVIL_USE = 1021,
+ SFX_RANDOM_ANVIL_LAND = 1022,
+
+ PARTICLE_SMOKE = 2000,
+ PARTICLE_BLOCK_BREAK = 2001,
+ PARTICLE_SPLASH_POTION = 2002,
+ PARTICLE_EYE_OF_ENDER = 2003,
+ PARTICLE_MOBSPAWN = 2004,
+ PARTICLE_HAPPY_VILLAGER = 2005,
+ PARTICLE_FALL_PARTICLES = 2006,
+};
+
+enum class SmokeDirection : Int32
+{
+ SOUTH_EAST = 0,
+ SOUTH = 1,
+ SOUTH_WEST = 2,
+ EAST = 3,
+ CENTRE = 4,
+ WEST = 5,
+ NORTH_EAST = 6,
+ NORTH = 7,
+ NORTH_WEST = 8,
+};